Image via Pearl Abyss.
Crimson Desert’s relentless update cycle continues with Patch 1.07.00, and Pearl Abyss is once again piling more content onto its already massive open-world RPG. The latest patch expands the game’s increasingly popular rematch system with additional bosses, introduces new unarmed combat abilities for Damiane, and rolls out another wave of bug fixes and stability improvements across all platforms.
It follows a string of rapid-fire updates that have already added everything from mount taming and extraction systems to new difficulty modes and expanded pet mechanics since launch.
Version 1.07.00 highlights
One of the biggest highlights in Patch 1.07.00 is the continued expansion of endgame replayability through new boss rematches, giving players more reasons to revisit some of the game’s toughest encounters. The devs have also added fresh unarmed combat skills for Damiane, further deepening the game’s already absurdly flexible combat system.
Beyond the headline additions, the patch includes another round of stability fixes and gameplay tweaks, something the studio has become known for thanks to its almost MMO-like patch cadence.
Crimson Desert Patch Notes Version 1.07.00
Major Updates
This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update Steam (PC): Patch available now
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress)
Patch Notes Version 1.07.00
New Additions
Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.)
- [Damiane] Added unarmed combat skills.
- You can find the new skills by selecting “Fists” in the skill menu.
- [Damiane/Oongka] Added “Aerial Stab” for Damiane and Oongka.
- [Kliff] Added “Blinding Flash Finisher” for unarmed combat.
- Added additional wolf and bear types that can be registered as mounts.
- Added reins for certain mounts.
Main Improvements
Content
- [Damiane] Fixed an issue where the “Elegant Carmine Leather Armor” appeared abnormally.
- Fixed an issue where the “Faces on the Bounty Notice” could not be progressed if the player obtained Ulzok’s bounty notice before speaking with Yann.
- Improved visual effects of “Champion’s Plate Gloves.”
- Fixed an issue where the “Eastern Witch’s Fan” would disappear when extracted.
- Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
- Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
- Fixed an issue where the “Check the honey quality at the Pollengarth Apiary” could not be completed for “Ugmon’s Request.”
- Fixed an issue while carrying out the “Protectors of the Abyss” quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
- Fixed an issue where the “Plentiful Greeting” quest could not be progressed even when the relevant requirements were met.
- Fixed an issue where floppy-eared bulldogs could not equip the “Sigil of Valor”.
- Fixed an issue where Ibexes could not be sold to a fence.
- Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
- Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
- Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
- Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
- Increased the number of animals in the world that can be used as mounts.
Controls
- Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
- Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
Combat / Action
- [Oongka] Added a charge phase to Explosive Strike.
- [Oongka] Improved chaining into “Stab” when dual-wielding.
- [Damiane] Improved general movement animation while unarmed.
- Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
UI
- Fixed an issue where the icon for the “Sword of Starlight” differed from its actual appearance.
- Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
Graphics & Settings
- Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where, when the “Display Melee Weapons” option was set to “Selected Only”, the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
- Fixed an issue where equipment equipped on horses would disappear in certain situations.
- Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
- Fixed an issue where other actions could be performed while attacking on horseback.
- Fixed an issue where two-handed cannons would flicker while sliding.
- Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
- Fixed an issue where Blackstar’s health would not recover after retrying or giving up while fighting with the ultimate weapon during “Deferred Advance.”

Last Updated On: May 15, 2026 3:15 pm CEST