I legitimately feel bad for anyone who bought a Steam Deck right before Valve’s surprise reveal of the new and improved OLED model. The announcement came out of nowhere and the Steam Deck OLED is a better version of the LCD original, at roughly the same price point. So, I understand why the r/SteamDeck forum was immediately flooded with new owners lamenting their life choices. To these people, and to anyone with the debut hardware, I want to make it perfectly clear: The Steam Deck LCD is one of the best handheld PCs on the market.
Valve still thinks it’s pretty good, too. The company is continuing to sell the 256GB LCD version of the Steam Deck at a reduced price of $399, with two OLED models above it. This is the review for people eyeing Valve’s entry-level handheld, and for any original Steam Deck owners who could use a little reassurance these days. (It’s OK, buddy.)
Pros
- Costs just $399
- Steam comes pre-installed
- Multiple input methods
- Game library is strong
Cons
- It’s really big
- Gets warm quickly
- Bluetooth issues
- Isn’t as good as the OLED
My review of the Steam Deck in February 2022 started with a delirious metaphor: “The Steam Deck is what happens when the Vita and the Wii U get drunk on Linux and make a big baby together.” Nearly two years later, I stand by this sentiment completely. The Steam Deck is portable and it supports multiple input methods, much like the Vita, but it’s so bulky that it never leaves my house, just like ye olde Wii U. It also natively runs Steam, which is a massive boon for players who value ease-of-use.
The 256GB Steam Deck is powerful enough to run most Steam games, even AAA titles like Elden Ring, Armored Core VI and Cyberpunk 2077. It has a custom 7nm AMD APU, 16GB of fast RAM, a 40Whr battery, and a 7-inch, 800p LCD with a max refresh rate of 60Hz. The handheld offers a peak brightness of 400 nits, which is about the same as the Switch OLED.
The Steam Deck LCD performs like a champ. Visually striking games like The Cosmic Wheel Sisterhood, Dave the Diver and Rollerdrome look and play beautifully on the display. It has its limitations: blacks aren’t quite as black as they could be, and dark backgrounds stand out from the bezels with a gray tinge. The Steam Deck LCD’s constrained color gamut is perceptible, but it isn’t tragic, and it’s not even a consideration in the heat of a good game.
Alongside standard dual-analog inputs, the 256GB Steam Deck has a touchscreen, two haptic pads on either side of the display and four back-panel buttons that have a nice, bassy click. I tend to play indie games, generally ranging in size from 200MB to 80GB, and I currently have 22 titles installed on my Deck, with 9GB of room to breathe. Storage space hasn’t been a major issue.
Heat, on the other hand, has been an issue. The Steam Deck LCD generates enough heat to make my palms clammy after about 30 minutes, and it feels like a lot of warmth collects in the grips. The whole thing gets slightly toasty while running games, but it’s never become unbearably hot or overheated on me. The fan persistently blows warm air from the top of the machine, but not in an obnoxious way.
Battery life on the Steam Deck LCD isn’t stellar, but this also isn’t a huge issue for a device that stays in my home. Valve says the Steam Deck LCD can last up to eight hours on a single charge but, in practice, the longest run I’ve achieved is four and a half hours. Lowering brightness and refresh rate can of course help, but honestly, I’ve never had a battery emergency with the Steam Deck LCD — it’s always at home, close to a charging cable, safe and warm (probably thanks to the thermals).
I’ve used various adjectives to describe the Steam Deck, including monstrous, massive, hefty, beefy and beastly. All of these words remain accurate, and I may even introduce some new ones today. The Steam Deck LCD is 11.7 inches long, 4.6 inches tall, 1.9 inches thick, and it weighs 1.5 pounds. For comparison, the Switch Lite and Vita each weigh about half a pound, and the Wii U gamepad weighs slightly more than 1 pound. My hands are smaller than average (but I’m not, like, toddler-sized), and the Steam Deck looks and feels freakish when I hold it. My palms get crampy after just 10 minutes of play, and even mid-game I find myself regularly searching for more comfortable ways to hold it. This is also true for the OLED model, which uses the same chassis and is essentially the same weight.
To counteract the Steam Deck’s heft, I’ve developed a strange habit. I have an assortment of stuffed animals (I like claw machines, sue me), and a few of them are perfect props for the Steam Deck, allowing me to rest the device on my lap without straining my neck. The stuffed roast chicken is particularly useful in this regard, and it’s rarely far from the Steam Deck.
There’s another, non-stuffed solution for Steam Deck neck and sweaty, crampy palms — the Docking Station. Put simply, it’s brilliant and I love it. With the Docking Station and recent software updates, Valve is leaning into the at-home nature of the Steam Deck, allowing players to connect the device to external displays, like gaming monitors and TVs. On external screens, the Steam Deck LCD supports HDR and VRR, even though the device’s display can’t sustain these features. I’ve mainly used the Docking Station in the living room, turning my Deck into a revamped Steam Machine, and every game I’ve booted up looks lovely on the larger screen. In docked mode, there’s no difference between the OLED and LCD Steam Decks — they have the same performance targets and they can both handle external HDR and VRR.
Bluetooth is hit-or-miss on the Steam Deck LCD. In my recent testing, I was able to easily pair an 8bitdo Ultimate Controller and my old Galaxy Buds Plus with the handheld, but I still haven’t been able to get my new Galaxy Buds2 Pro to connect. This has been an issue with the Steam Deck LCD since day one, so while it’s not surprising any longer, it’s still frustrating at times.
The biggest difference between the Steam Deck at launch and today is Steam itself. There are four labels for games signifying how well they’ll perform on the handheld: Verified, Playable, Unsupported and Unknown. When the device first landed, only about 10 percent of my Steam library was Verified to run on Deck, and it was hard to tell what that meant, anyway. Nowadays, 30 percent of my library is Verified, and 74 percent of it is Verified or Playable. Verified titles work seamlessly on the Steam Deck, and Playable games aren’t far off — they often have small optimization requirements that don’t interrupt the actual gameplay, like needing to use the on-screen keyboard. According to a quick Steam search, there are currently 11,229 Verified or Playable Steam Deck games. That’s a larger library than any console that’s been released to date.
Today, most mainstream games are Verified or Playable on Steam Deck at launch (RIP Starfield and Star Wars Jedi: Survivor). Generally, if a new game supports gamepad input, it tends to translate well to the handheld. Having a robust, built-in game store is huge for people who just want to pick up a portable PC and start playing, and it’s an edge that the Steam Deck specifically has over the rest of the handheld market.
The handheld PC segment has exploded over the past two years and there’s now a constant stream of new devices rolling out from the likes of Ayaneo, Lenovo, Ayn and ASUS. The Steam Deck has traditionally been cheaper than the others, with the $399 model offering unbeatable value. In the Steam Deck’s initial rollout, Valve offered just 64GB of storage at that price point, making the current deal even sweeter. While competitors are closer than ever on price — and at the high-end, ahead on performance — a handheld like the Steam Deck LCD still typically costs around $600.
Its clearest contender is, of course, the Steam Deck OLED. I’m not trying to undo all the work I’ve done here, but if you have the extra cash, go ahead and grab the OLED version. The Steam Deck OLED comes in two flavors: 512GB for $549 and 1TB for $649. These are fantastic price points, especially considering the new model features a 7.4-inch OLED display with native HDR, faster frame rates, pure blacks and a peak brightness of 1,000 nits. The new model has improved Bluetooth and Wi-Fi, better thermals and weight distribution, a longer battery life, and cute orange accents. The OLED version is the same size as the LCD edition, and it doesn’t offer upgrades in terms of actual processing power, but it is simply better inside and out. Just remember: This does not mean the LCD model is trash.
Compared with the wider handheld sector, the Steam Deck LCD offers a fantastic return on investment. It’s easy to use out of the box, it offers a variety of input methods and it’s cheaper than anything comparable in its category. The main drawbacks are its size and battery life — but if it’s not too big for you, and if you plan to play at home most often, it’s an excellent bit of hardware.
Two years on, and I’m still using my Steam Deck LCD in the same way, as an in-home portable device. My Steam Deck travels from the living room, to the office, to the bedroom, and back again throughout the week, just like it did when I first got my tiny hands on it. The main differences are that, nowadays, its library is much larger and I always have a suitably sized stuffed animal in tow.