The Phasmophobia community has raised more than $230,000 (around £173,000) for the American Heart Association, more than doubling last year’s total.
Developer Kinetic Games announced the final figure for this year’s Ghost Hunts for Hearts event on 6th November. The charity drive ran from 26th October to 2nd November, and more than 500 streamers signed up to take part. That’s the biggest turnout yet for a creator fundraiser run by Heart Liive, the American Heart Association’s streaming initiative.
Last year’s event raised a little over $100,000.
Congratulations, Ghost Hunters, you’ve surpassed the community target and raised over $200,000 for our friends at @Heart_Liive!
Your kindness and generosity will not go unrewarded, log in to Phasmophobia before the 15th November to claim the Animated AHA Advocate ID Card &… pic.twitter.com/KFQKaqXNCl
— Phasmophobia (@PlayPhasmo) November 3, 2026
Streamers who fundraised could hand out an event-exclusive Advocate ID Card and Badge to their viewers as a Twitch Drop. Kinetic set a target of $200,000 at the start of the week, and once players sailed past it, an animated version of the card and badge set unlocked for all.
“The Phasmophobia community never fails to amaze us, and this year they’ve outdone themselves,” said Tom Dent, lead social media and player experience manager at Kinetic Games. “Thank you to every streamer, viewer and player who took part.”
Phasmophobia launched in Early Access in September 2020, and sends teams of up to four players into haunted locations to gather evidence of what’s lurking there.
The studio also launched a publishing arm, Kinetic Publishing, earlier this year. Its first game, the starship job simulator Contact Protocol, is due out in spring 2027.
Phasmophobia is available in Early Access on Steam, PS5, PS VR2, and Xbox Series X/S. It’s also coming to Nintendo Switch 2, although we still don’t quite know when.
Earlier this year, Kinetic Games confirmed Phasmophobia’s 1.0 launch had slipped from this year into 2027, as the studio said it was prioritising quality over speed following a rocky reception to its Player Character Update. The studio ended up apologising to players for issues with the long-awaited update, admitting it “missed the mark” and “didn’t deliver on our promises to you”.
